Results for: "minmax"

Raised by Encoding and String methods when a transcoding operation fails.

Raised by Encoding and String methods when the string being transcoded contains a byte invalid for the either the source or target encoding.

An ObjectSpace::WeakMap is a key-value map that holds weak references to its keys and values, so they can be garbage-collected when there are no more references left.

Keys in the map are compared by identity.

m = ObjectSpace::WeakMap.new
key1 = "foo"
val1 = Object.new
m[key1] = val1

key2 = "foo"
val2 = Object.new
m[key2] = val2

m[key1] #=> #<Object:0x0...>
m[key2] #=> #<Object:0x0...>

val1 = nil # remove the other reference to value
GC.start

m[key1] #=> nil
m.keys #=> ["bar"]

key2 = nil # remove the other reference to key
GC.start

m[key2] #=> nil
m.keys #=> []

(Note that GC.start is used here only for demonstrational purposes and might not always lead to demonstrated results.)

See also ObjectSpace::WeakKeyMap map class, which compares keys by value, and holds weak references only to the keys.

An ObjectSpace::WeakKeyMap is a key-value map that holds weak references to its keys, so they can be garbage collected when there is no more references.

Unlike ObjectSpace::WeakMap:

(Note that GC.start is used here only for demonstrational purposes and might not always lead to demonstrated results.)

The collection is especially useful for implementing caches of lightweight value objects, so that only one copy of each value representation would be stored in memory, but the copies that aren’t used would be garbage-collected.

CACHE = ObjectSpace::WeakKeyMap

def make_value(**)
   val = ValueObject.new(**)
   if (existing = @cache.getkey(val))
      # if the object with this value exists, we return it
      existing
   else
      # otherwise, put it in the cache
      @cache[val] = true
      val
   end
end

This will result in make_value returning the same object for same set of attributes always, but the values that aren’t needed anymore woudn’t be sitting in the cache forever.

AbstractSyntaxTree provides methods to parse Ruby code into abstract syntax trees. The nodes in the tree are instances of RubyVM::AbstractSyntaxTree::Node.

This module is MRI specific as it exposes implementation details of the MRI abstract syntax tree.

This module is experimental and its API is not stable, therefore it might change without notice. As examples, the order of children nodes is not guaranteed, the number of children nodes might change, there is no way to access children nodes by name, etc.

If you are looking for a stable API or an API working under multiple Ruby implementations, consider using the parser gem or Ripper. If you would like to make RubyVM::AbstractSyntaxTree stable, please join the discussion at bugs.ruby-lang.org/issues/14844.

This module provides instance methods for a digest implementation object to calculate message digest values.

Adds Windows type aliases to the including class for use with Fiddle::Importer.

The aliases added are:

OpenSSL IO buffering mix-in module.

This module allows an OpenSSL::SSL::SSLSocket to behave like an IO.

You typically won’t use this module directly, you can see it implemented in OpenSSL::SSL::SSLSocket.

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Random number formatter.

Formats generated random numbers in many manners. When 'random/formatter' is required, several methods are added to empty core module Random::Formatter, making them available as Random’s instance and module methods.

Standard library SecureRandom is also extended with the module, and the methods described below are available as a module methods in it.

Examples

Generate random hexadecimal strings:

require 'random/formatter'

prng = Random.new
prng.hex(10) #=> "52750b30ffbc7de3b362"
prng.hex(10) #=> "92b15d6c8dc4beb5f559"
prng.hex(13) #=> "39b290146bea6ce975c37cfc23"
# or just
Random.hex #=> "1aed0c631e41be7f77365415541052ee"

Generate random base64 strings:

prng.base64(10) #=> "EcmTPZwWRAozdA=="
prng.base64(10) #=> "KO1nIU+p9DKxGg=="
prng.base64(12) #=> "7kJSM/MzBJI+75j8"
Random.base64(4) #=> "bsQ3fQ=="

Generate random binary strings:

prng.random_bytes(10) #=> "\016\t{\370g\310pbr\301"
prng.random_bytes(10) #=> "\323U\030TO\234\357\020\a\337"
Random.random_bytes(6) #=> "\xA1\xE6Lr\xC43"

Generate alphanumeric strings:

prng.alphanumeric(10) #=> "S8baxMJnPl"
prng.alphanumeric(10) #=> "aOxAg8BAJe"
Random.alphanumeric #=> "TmP9OsJHJLtaZYhP"

Generate UUIDs:

prng.uuid #=> "2d931510-d99f-494a-8c67-87feb05e1594"
prng.uuid #=> "bad85eb9-0713-4da7-8d36-07a8e4b00eab"
Random.uuid #=> "f14e0271-de96-45cc-8911-8910292a42cd"

All methods are available in the standard library SecureRandom, too:

SecureRandom.hex #=> "05b45376a30c67238eb93b16499e50cf"

Generate a random number in the given range as Random does

prng.random_number       #=> 0.5816771641321361
prng.random_number(1000) #=> 485
prng.random_number(1..6) #=> 3
prng.rand                #=> 0.5816771641321361
prng.rand(1000)          #=> 485
prng.rand(1..6)          #=> 3
No documentation available

Commands will be placed in this namespace

Mixin methods for install and update options for Gem::Commands

This module is used for safely loading Marshal specs from a gem. The ‘safe_load` method defined on this module is specifically designed for loading Gem specifications.

Module that defines the default UserInteraction. Any class including this module will have access to the ui method that returns the default UI.

UserInteraction allows RubyGems to interact with the user through standard methods that can be replaced with more-specific UI methods for different displays.

Since UserInteraction dispatches to a concrete UI class you may need to reference other classes for specific behavior such as Gem::ConsoleUI or Gem::SilentUI.

Example:

class X
  include Gem::UserInteraction

  def get_answer
    n = ask("What is the meaning of life?")
  end
end

This class represents a YAML Mapping.

A Psych::Nodes::Mapping node may have 0 or more children, but must have an even number of children. Here are the valid children a Psych::Nodes::Mapping node may have:

An error class raised when dynamic parts are found while computing a constant path’s full name. For example: Foo::Bar::Baz -> does not raise because all parts of the constant path are simple constants var::Bar::Baz -> raises because the first part of the constant path is a local variable

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