Results for: "module_function"

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Reset nil attributes to their default values to make the spec valid

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Processes the topmost available {RequirementState} on the stack @return [void]

Adds a new {Edge} to the dependency graph without checking for circularity. @param (see add_edge) @return (see add_edge)

Creates and pushes the initial state for the resolution, based upon the {#requested} dependencies @return [void]

@param [Object] possibility a single possibility @param [Array] requirements an array of requirements @return [Boolean] whether the possibility satisfies all of the

given requirements

Checks a proposed requirement with any existing locked requirement before generating an array of possibilities for it. @param [Object] requirement the proposed requirement @param [Object] activated @return [Array] possibilities

(see Gem::Resolver::Molinillo::SpecificationProvider#requirement_satisfied_by?)

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Ruby expects the dylib to follow a file name convention for loading

@macro action

@return [UnwindDetails] Details of the nearest index to which we could unwind

@param [String] name @return [Object] the requirement that led to a version of a possibility

with the given name being activated.

Requires the dependencies that the recently activated spec has @param [Object] possibility_set the PossibilitySet that has just been

activated

@return [void]

@return [String] the name of the source of explicit dependencies, i.e.

those passed to {Resolver#resolve} directly.

@return [String] the name of the source of ‘locked’ dependencies, i.e.

those passed to {Resolver#resolve} directly as the `base`

@return [Boolean] where the requirement of the state we’re unwinding

to directly caused the conflict. Note: in this case, it is
impossible for the state we're unwinding to to be a parent of
any of the other conflicting requirements (or we would have
circularity)

@return [Array] array of sub-dependencies to avoid when choosing a

new possibility for the state we've unwound to. Only relevant for
non-primary unwinds

Attempts to update the existing vertex’s ‘PossibilitySet` with a filtered version @return [void]

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