Results for: "uniq"

Creates and pushes the initial state for the resolution, based upon the {#requested} dependencies @return [void]

Unwinds the states stack because a conflict has been encountered @return [void]

Raises a VersionConflict error, or any underlying error, if there is no current state @return [void]

@return [UnwindDetails] Details of the nearest index to which we could unwind

@param [Array<Object>] binding_requirements array of requirements that combine to create a conflict @return [Array<UnwindDetails>] array of UnwindDetails that have a chance

of resolving the passed requirements

Filter’s a state’s possibilities to remove any that would not fix the conflict we’ve just rewound from @param [UnwindDetails] unwind_details details of the conflict just

unwound from

@return [void]

@return [Boolean] where the requirement of the state we’re unwinding

to directly caused the conflict. Note: in this case, it is
impossible for the state we're unwinding to to be a parent of
any of the other conflicting requirements (or we would have
circularity)

Filter’s a state’s possibilities to remove any that would not satisfy the requirements in the conflict we’ve just rewound from @param [UnwindDetails] unwind_details details of the conflict just unwound from @return [void]

Filter’s a state’s possibilities to remove any that would (eventually) create a requirement in the conflict we’ve just rewound from @param [UnwindDetails] unwind_details details of the conflict just unwound from @return [void]

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